ИнформацияГод выпуска: 9 мая. 2016
Жанр: Simulation, Strategy
Разработчик: Paradox Development Studio
Издатель: Paradox Interactive
Тип издания: RePack
Язык интерфейса: RUS|ENG|Multi7
Язык озвучки: ENG
Таблетка: Вшита (3DM|CODEX)
Системные требованияОперационная система: Windows 7 x86 or newer
Процессор: AMD Athlon II X4 640 @ 3.0 Ghz / or Intel Core 2 Quad 9400 @ 2.66 Ghz
Оперативная память: 2 ГБ
Видеокарта: AMD HD 5770 / or Nvidia GTX 460, with 1024MB VRAM. Latest available WHQL drivers from both manufacturers.
Звуковая карта: Звуковое устройство, совместимое с DirectX® 9.0с
Свободное место на жестком диске: 4,5 ГБ
Описание:Глобальная стратегия галактического масштаба Отправляйтесь во Вселенную полную чудес и посвятите себя исследованию безграничного космоса! Компания Paradox Development Studio, создавшая знаменитые серии Crusader Kings и Europa Universalis, представляет новое слово в жанре глобальных стратегий. Stellaris – это вдумчивый стратегический геймплей, впечатляющее разнообразие инопланетных рас и по-настоящему увлекательный сюжет. Это захватывающее времяпрепровождение за исследованием космических просторов, где вам предстоит путешествовать, встречать обитателей далеких миров, взаимодействовать с ними и постоянно узнавать что-то новое. Впишите свое имя в историю покорения космоса и создайте собственную галактическую империю! Колонизируйте далекие миры и ассимилируйте их обитателей. Покорять звездные системы силой или пытаться достигнуть желаемого дипломатическими методами? Выбирать вам.
- Глубокая и разнообразная система исследования.
- Гигантские процедурно генерируемые галактики с тысячами планет.
- Изучение Аномалий благодаря способностям Научных лидеров.
- Бесконечное видовое разнообразие за счет гибких настроек и процедурной генерации.
- Продвинутая система дипломатии, достойная глобальной стратегии.
- Конструктор кораблей, опирающийся на большой массив доступных технологий.
- Невероятно красивый космос.
Changelog
##############################################################
######################## HOTFIX 1.3.1 ########################
##############################################################
###################
# Features
###################
#General
* Fleets that go MIA will now prioritize retreating to spaceports they can repair at or where there are rally points
* Disabling the tutorial now recycles the Advisor's RAM, granting 2 Minerals (once per game)
* Returning MIA fleets will now appear at the edge of the system's gravity well, with an order to orbit a friendly colony queued
* Removed restriction on moving pops in sectors, as it caused some issues with resettlement
* Empires get high intel level in systems with Enclaves they have communications with
* Purging now prevents all population growth
#Diplomacy
* It is no longer possible to offer Non-Aggression Pacts while at war
###################
# Balance
###################
#General
* Scaled spawn chance of the second Enclave station of each type has been doubled, resulting in 24/64/96/100/100% spawn rate in Tiny/Small/Medium/Large/Huge galaxies
* Scaled spawn chance of the third Enclave station of each type has been increased, resulting in 18/48/72/96/100% spawn rate in Tiny/Small/Medium/Large/Huge galaxies
* Civilian fleets can now emergency FTL much faster than military ones
* Reduced frequency of planets with Stone Age Primitives
* 'Alien Overlords' happiness modifier is now affected by policy happiness modifier
#Diplomacy & War
* Reduced the extra warscore cost for taking Capitals
#Encounters & End Game Crises
* Unbidden Escort ship base evasion reduced from 80 to 20
* Swarm orbital bombards
* Swarm changes bombardment stance
* Swarm only builds stations within borders
* Swarm sends fleet if it's small but can't be merged
* Swarm can now use Full Orbital Bombardment
###################
# AI
###################
#War
* AI no longer uses torpedoes until cruisers are available
#Sector
* Fixed bug causing sectors to destroy empire and planet unique buildings when redevelopment is toggled off
* Fixed a case where sectors would not properly keep pops enslaved
* Sector AI now only builds military stations in systems with colonies, outpost stations and wormhole stations
#Diplomacy
* AI countries who join the League of Non-Aligned Powers will now always stay in it for at least 20 years
* AI will no longer ask you to become their vassal multiple times in a row
#Misc
* Fixed bug causing AI not to build stations
* Fixed bug causing AI to build empire and planet unique buildings just to destroy them a second after
* AI does no longer know that player is building a Spaceport
* Fixed bug that caused AI not to build armies sometimes
###################
# User Interface
###################
* Save game incompatibility is indicated by gray text
* Expansion planner shows colony ship type
###################
# Graphics
###################
* Added new environment for Gaia planet, added new surface tiles for savannah and alpine, and fixed the LUT for alpine and savannah planets
* Stellar Devourer spawn VFX duration reduced to 1 day
* Added missing tech icon for tomb world adaptation
###################
# Bugfixes
###################
* Frontier Hospital technology now properly requires Frontier Health
* Fleets can now attack during warp drive wind-down
* Added missing localization for Kicked from Federation notification text
* Added missing localization for Federation Association Request
* Added missing localization for Federation Association Ended
* Added missing component set for Enigmatic Disruption Field which broke localization
* Display all DLCs enabled by the host for clients in the multiplayer lobby
* Fixed Fallen Empires spamming threats and remove flag effect being shown in tooltips
* Transports now also showing fleet status
* Fixed some events attempting to spawn removed ship designs
* Slaver mandate is no longer valid if the country's policies disallow slavery
* Fixed a bug where Colony Influence Cost would sometimes be too high
* Fixed Alpine and Savannah worlds not counting towards the Habitable Worlds Survey event chain
* Fixed CTD caused by ships trying to shoot at entities that did not exist
* Fixed an issue with a slave faction tooltip
* Fixed CTD when an event timed out without any valid options
* The event window will now properly close when the event times out
* Fixed visual artifacts on pulsar and neutron stars
* Added missing localization for Plantoid 4 name list
* Launcher DLC tab scrollbar appears with correct position and size when content overflows container
* Founder species now changes when no pops of that species exist after gene modification
* No longer possible to generate infinite resources by trading non-existent resources
* No longer possible to trade last resource via multiple trade deals
* Tooltip for sector settings was missing localization
* Fixed bug causing ship designer to choose components that haven't yet been researched by player
* Rebuilding Automated Dreadnought now gives you a ship with the same FTL system you have
* Fixed a bug where robots could sometimes get ethics
* Don't send double notification messages when notifying all communications
* Fixed mapicons showing 100% habitability after building a robot pop
* Colonization orders only cancel if player lacks resources when resources haven't yet been allocated. Canceling colonization order for colony ship built via expansion planner returns allocated resources.
* Special projects in the same option group which time out on the same day no longer get blocked from failing properly
* Fix an Infinity Machine event bug where a Spiritualist empire modifier from the Infinity Machine would be removed from one empire if the Infinity Machine killed a fleet from another empire
* Second Infinity Machine contact event will no longer occur if Infinity Machine is hostile
* Wrong event will no longer fire if fleet is destroyed by Infinity Machine
* Dimensional Horror special project now appears in system view
* DPS calculator and military power now take ship firing speed modifiers into account
* Fixed missing graphics on sanctuary guardians
* Fixed conflicting traits for Kel-Azaan
* Fixed materialist Fallen Empire task not giving opinion boost
* Fixed bug causing wrong player to get removed from federation in multiplayer
* Fixed CTD when using polish or russian on Linux/OSX
* Fixed CTD caused by game not having write privileges to its cache files
[spoiler=Скриншоты | повтор:]
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Особенности репака» За основу взята релиз от CODEX
» Ничего не вырезано / не перекодировано
» Версия игры: 1.3.1 (f100)
» Дополнения:
Leviathans Story Pack
Arachnoid
Creatures of the Void
Plantoids Species Pack
Symbols of domination
Signup bonus
» Время установки 2 минуты ( Зависит от компьютера)
» Смена языка в меню игры
» Создал в папке с установленной игрой папку Таблетка. В ней таблетки от CODEX
» Repack от xatab
Репак перезалит. Пропатчено до версии 1.3.1 (f100). Кто ранее скачал перехешируйтесь. Обновление коснулось data1.bin.
Обновлено 27.10.2016 г. Патч и таблетка отдельно:
http://sendfile.su/1278085Размер файла: 1.72 GB
Stellaris [v 1.3.1 + 6 DLC] (2016) PC | RePack от xatab
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